Critical Failure Table for Magic Attacks

Instructions: Whenever a critical failure occurs on a magic attack, roll 1d20 and consult the table below for the result. Adapt effects as necessary for the specific situation.

Roll Result Description
1 Spell Backfire The spell's energy rebounds on you. You take half the damage or effect you intended for the target.
2 Mana Burn You suffer 1d6 points of damage as the magical energy burns you internally.
3 Arcane Feedback You are stunned for 1 round as the feedback from the spell overwhelms your senses.
4 Spell Mishap The spell fizzles out and fails to cast. You lose the spell slot.
5 Wild Magic Surge A surge of wild magic occurs. Roll on the Wild Magic Surge table (if available) or apply a random magical effect.
6 Magical Exhaustion You become fatigued for 1d4 rounds as the spell drains your energy.
7 Spell Disruption Your spell is disrupted, and you lose your concentration. Any ongoing spells you are maintaining immediately end.
8 Reversed Polarity The spell has the opposite effect of what was intended. Beneficial spells become harmful and vice versa.
9 Magical Recoil You are pushed back 10 feet and fall prone as the spell's energy recoils.
10 Spell Reflection The spell is reflected back at you. You must save against your own spell's effect.
11 Aura Disruption Your magical aura is disrupted. You cannot cast any spells for 1d4 rounds.
12 Elemental Overload You take 1d6 damage of a random elemental type (fire, cold, lightning, acid, etc.) as the spell overloads with energy.
13 Arcane Whiplash You take 1d6 psychic damage and are confused for 1 round.
14 Spell Displacement The spell is displaced and affects a random creature or object within range.
15 Temporal Distortion You lose your next action as the spell distorts time around you.
16 Dimensional Rift A small rift opens, pulling you 10 feet in a random direction. If an obstacle is in the way, you take 1d6 force damage.
17 Magical Nullification All magical effects within 20 feet of you are temporarily nullified for 1d4 rounds.
18 Mana Drain You lose an additional spell slot of the same level as the one you attempted to cast.
19 Chaotic Discharge The spell discharges chaotically, causing 1d6 damage to all creatures within 10 feet.
20 Arcane Explosion Your spell explodes in your hands, dealing 1d6 damage to you and anyone within 5 feet.